PROJECT CONTEXT
THESIGN
FLUTTERFLAMEFORGE2DWEB
A minimalist 2D puzzle-platformer rendered in the style of public-safety signage. Features symbolic gameplay where mechanics are taught without written language.
CORE PHILOSOPHY
Designed with "Kindness by Design," The Sign eliminates death and punishment, focusing on accessible, non-lethal physics challenges for all ages.
SYSTEM ARCHITECTURE
Flame Game Loop ↓ manages Level Pipeline (JSON Nodes) ↓ triggers Claw Reset / Puzzle Scripts
KEY CAPABILITIES
• Symbolic Gameplay: Wordless environment using universal signage visuals.
• Forgiving Mechanics: Kinematic movement with non-lethal failure resets.
• Educational Puzzles: Physics-based challenges covering mechanics and optics.
# Feature Tracker
PROJECT TIMELINE
2026-06-14
Forgiving Movement System: Simple run + jump controller with coyote-time and jump buffering.
2026-06-14
Non-Lethal Reset System: "Excavator Claw" that scoops the player back to the start of the room on failure.
2026-06-14
Data-Driven Level Pipeline: JSON-based loading for corridors, hubs, and puzzle rooms.
2026-06-14
Multi-Discipline Puzzles: Implementation of Mechanics (levers, stacking) and Optics (mirror routing) puzzles.
2026-06-14
Castle Maze Navigation: Hub-and-spoke world graph with node transitions and unlock rules.
2026-06-14
Automated World Validation: No-soft-lock validator to ensure the world.json graph is always traversable.
2026-06-13
Persistent Save System: Multi-profile autosave and resume functionality.
2026-06-12
Symbol Legend & Collection: Wordless sticker book for tracking earned stamps and lore etchings.
2026-06-11
Signage Visual Language: Hard black ink lines and flat fills, language-free symbolic gameplay.
2026-06-11
Flame Engine Integration: Core game loop and rendering for Web and Windows.
UPCOMING
Full Game Shell: Branded title screen, profile/avatar selection, and cohesive menu navigation.
UPCOMING
Mobile Touch Controls: On-screen d-pad and action buttons with runtime pointer detection.
UPCOMING
Inventory & Field Kit UI: Management of carried tools (portable pulley, pocket mirror) and artifacts.
UPCOMING
Wordless Hint System: Opt-in "Lightbulb Halo" providing visual guidance for puzzle targets.
UPCOMING
Audio Experience: Implementation of CC0-licensed ambient music and contextual SFX.
UPCOMING
Visual Style Overhaul: High-fidelity SVG art replacement for programmer-drawn components and icons.
UPCOMING