PROJECT CONTEXT

THESIGN

FLUTTERFLAMEFORGE2DWEB
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A minimalist 2D puzzle-platformer rendered in the style of public-safety signage. Features symbolic gameplay where mechanics are taught without written language.

CORE PHILOSOPHY

Designed with "Kindness by Design," The Sign eliminates death and punishment, focusing on accessible, non-lethal physics challenges for all ages.

SYSTEM ARCHITECTURE

Flame Game Loop
  ↓ manages
Level Pipeline (JSON Nodes)
  ↓ triggers
Claw Reset / Puzzle Scripts

KEY CAPABILITIES

• Symbolic Gameplay: Wordless environment using universal signage visuals.
• Forgiving Mechanics: Kinematic movement with non-lethal failure resets.
• Educational Puzzles: Physics-based challenges covering mechanics and optics.

# Feature Tracker

PROJECT TIMELINE
2026-06-14

Forgiving Movement System: Simple run + jump controller with coyote-time and jump buffering.

2026-06-14

Non-Lethal Reset System: "Excavator Claw" that scoops the player back to the start of the room on failure.

2026-06-14

Data-Driven Level Pipeline: JSON-based loading for corridors, hubs, and puzzle rooms.

2026-06-14

Multi-Discipline Puzzles: Implementation of Mechanics (levers, stacking) and Optics (mirror routing) puzzles.

2026-06-14

Castle Maze Navigation: Hub-and-spoke world graph with node transitions and unlock rules.

2026-06-14

Automated World Validation: No-soft-lock validator to ensure the world.json graph is always traversable.

2026-06-13

Persistent Save System: Multi-profile autosave and resume functionality.

2026-06-12

Symbol Legend & Collection: Wordless sticker book for tracking earned stamps and lore etchings.

2026-06-11

Signage Visual Language: Hard black ink lines and flat fills, language-free symbolic gameplay.

2026-06-11

Flame Engine Integration: Core game loop and rendering for Web and Windows.

UPCOMING

Full Game Shell: Branded title screen, profile/avatar selection, and cohesive menu navigation.

UPCOMING

Mobile Touch Controls: On-screen d-pad and action buttons with runtime pointer detection.

UPCOMING

Inventory & Field Kit UI: Management of carried tools (portable pulley, pocket mirror) and artifacts.

UPCOMING

Wordless Hint System: Opt-in "Lightbulb Halo" providing visual guidance for puzzle targets.

UPCOMING

Audio Experience: Implementation of CC0-licensed ambient music and contextual SFX.

UPCOMING

Visual Style Overhaul: High-fidelity SVG art replacement for programmer-drawn components and icons.

UPCOMING

Storefront Distribution: Official publishing to Web, Windows, and Mobile platforms.